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Like the Lambda-class shuttle, the HWK-290 rewards players who can fly their squads in formation, as each of the expansion’s unique pilots focuses on supporting friendly ships within Range 1–3.
Jan Ors can take a stress token to allow one of her squad mates to roll an additional attack die during his attack.
Kyle Katarn can transfer his focus tokens to his allies.
Sometimes, it’s just necessary to fire first, and Roark Garnet can help you do just that, boosting one friendly ship’s pilot skill to “12” at the beginning of the Combat phase.
Again, like the Lambda-class shuttle, the HWK-290 comes with six upgrades that enhance and expand upon the ship’s abilities, as well as those of its various pilots. Though the HWK-290’s primary weapon is the weakest in the game, with a value of only “1,” the ship can be outfitted with either an Ion Cannon Turret or the new Blaster Turret, both of which can fire at any target within a complete 360° arc so long as it’s within range. A Saboteur can turn faceup any facedown Damage card assigned to an enemy ship, potentially crippling it, and upgrades like the Recon Specialist and Moldy Crow go a long way toward making Kyle Katarn’s ability wonderfully action-efficient.